Showing posts with label Smartphone. Show all posts
Showing posts with label Smartphone. Show all posts

Tuesday, 25 October 2011

Ways of Looking Festival, Bradford with Donovan Wylie, Daniel Meadows & Invisible Flock

Its always a pleasure when my somewhat obsessive phd interests happen to coincide with my girlfriend's more regular ideas of how she'd like us to spend the weekend together. Last weekend Bradford was the setting for this fortuitous coming together of interests at the UKs newest photography / arts festival 'Ways of Looking'.

The festival had an ambition of attracting internationally renowned artists while retaining a clearly sense of locality, and of the exhibits that we saw for one day in the city, it seems to have achieved this. But we began by making our way from Forster Square via the 'hole in the ground' - the disaster that was to be the half-excavated Westfield Shopping Centre, which now dominates a huge part of the city centre to the north west. At least they have now taken down most of the signs promising 'urban energy' and other nonsense (ridiculed in Owen Hatherley's new ruins of Britain). A particulalrly half-hearted attempt at an 'urban garden' occupies the section that isn't a huge hole, but at the moment (and even in the bright autumn sunshine) this 'temporary' intervention only serves to depress the spirits further. We also later found out that this was in fact one of the sites of the festival - but the photographs stuck onto blue hoardings hardly shouted out 'outdoor gallery space'.

At the one of central sites for the festival, the national media museum, we were distracted by the hugely popular exhibition of retro computer games in the foyer before making our up to the Donovan Wylie exhibition. Having been awarded the 'Bradford Fellowship' he had meticulously documented the everyday and mechanical nature of sites of conflict, in Northern Island and Afghanistan. The landscapes photos, almost all of military outposts, are packed with incidental detail and were fascinating to stare at, with the scale and lack of people making the photos appear more like intricate scale models of battlefield gun emplacements and radar posts.

Next up, the Gallery 2 at the NMM had a retrospective of the early work of Daniel Meadows. As a newcomer to his work documenting British life (particularly in the 1970s and 80s), I was enthralled by human portraits of people on one Manchester street, the colourful moments captured at the Butlins holiday camps and documentary videos of the 'Omnibus' tour around Britain, undertaken in his early 20s. For me, this (apparently well known) piece of work got to the heart of the 'Ways of Seeing'; both in the political spirit of this free portrait service, and the subsequent documentation of the moments captured - then reunited with their owners 30 or so years later, which often left a sad trace about the passing of time and snatched memories.

Leaving the NMM and heading via a fry-up in the sunshine, we got to the relatively newly opened 'Impressions Gallery'. This forms the 'cultural bit' of a slightly uninspiring arcing commerical development that forms one edge to the 'regenerated' Centenary Square (ie its going to have some new granite paving, funky shaped seats and a new lighting scheme). The urban realm has yet to be finished, but the given some of the other occupants of the new units (budget drinking establishments) the future 'success' of this public space is still in doubt. Our arrival at Impressions coincided with one of the festival talks - on curating photography - but unfortunately (not being particularly interested in this subject) the lack of a dedicated event space here meant that it put the rest of the Red Saunders exhibition out of bounds - not too good for a Saturday afternoon!

This wasn't too big a deal, because the aspect of the festival that first drew me in was the four interactive 'adventure games' created by Invisible Flock, which also began from the base in Impressions. These games, each designed around mobile phones and semi-scripted treasure-hunt style routes across the city centre are another good local precedent for the work I hope to be implementing next year. Unfortunately this event also began with a let down. As the artist's assistant at the gallery explained - the augmented reality / QR technology for our preferred route only worked on Android phones and even then was prone to be 'buggy'. Sure enough, 5 minutes outside of the gallery and the first tile (hidden on the exterior of the crumbling Odeon cinema opposite) failed to scan. Undeterred, we opted to try out a different route that relied on far simpler SMS technology and 'physical clues' scattered across the museums and public spaces of Bradford. Structured around John Ruskin, early Daguerreotype photography, and a riddle about the sea this became a hugely enjoyable 2 hours, and even though it took us back into places we had already visited (the bloody Urban Garden) it demonstrated many of the pervasive / immersive elements that make this art form 'work' so well in the context of urban exploration and forcing you to stop and think about your surroundings. The 'showstopper' moment and perhaps the most memorable aspect was the culmination of the riddle back in Centenary Square, where for a fleeting moment (and if they solve the clue), players get to 'control' the big TV screen normally reserved for rolling BBC sport. Great fun, but while it was perhaps meant as nod to the idea of being able to become an 'author' of your environment, a look around at the rest of the public realm in the city centre (especially the big hole) is a stark reminder that the citizen has very little say outside of the rules of the game.

A quick skirt around the nearby popup gallery (complete with slightly condescending red sign declaring its 'PopUp' status - in case the people of Bradford haven't yet heard of the concept) and we headed home.

Tuesday, 5 July 2011

PQ 011_day six

A warm day six began with a trip back to the Veletrzni expositions, as I was particularly intrigued by the Netherlands' walking trip '7Scenes'. This IPhone walking tour / treasure hunt / game was part of the new genre of 'performative user experiences' that are not theatre in the sense that they do not necessarily involve a live actor, but utilise mobile technology (phone, gps, bluetooth, 3G) to network 'live players' either together or to some central system. In this way players create their own experience from the instructions or narrative given by the creator of the performance. The freedom in space and time that these forms open up was demonstrated by 7Scenes, where players were guided on a route through the city using picture clues. The 'performance' was constructed around a set of old photographs, taken in Prague in the 1960s. When you arrived near the scene of one of the photos, a GPS trigger played a audio clip, instructing you to take a photo inspired by the original. As you couldn't see this, the audio offered a series of clues, such as 'take a self-portrait with your eyes closed'. The heightened awareness of being 'part of something' had a tangible impact in terms of framing the city - opening your eyes to things that otherwise might have seemed banal. Having said that, the mobile interface became a bit of a distraction. The nicest touch was that photos were automatically uploaded and printed in the exhibition space (alongside the 1968 ones), providing a fascinating insight into the multiplicity of ways that people looked at the city and interpreted the instructions.

There was just enough time for a coffee on the roof terrace before a hurried tram ride across town in time to get a seat at the packed architecture section where Professor Marvin Carlson was giving the task of answering the central question of the section, 'What is a theatre?'. This was a hugely relevant talk for both myself and the large crowd gathered in St Annes, as he sought to cram the recent history of site-specificity and future developments into a hour-long lecture. Taking Peter Brook's 'empty stage' quote as a point of reference Professor Carlson explored notions of scenographic control, the framing of the everyday (optical unconsciousness), through to the techno-theatre of Smartphones. He suggested that the digital (web 2.0) era had further opened up Peter Brook's ideas about 'I' to 'we' (can take any space, real or virtual, and call it a theatre). Interestingly this statement was qualified using the social science term 'interpolation' whereby the creation of something (theatre) just by giving it a name relies on your 'authority to do this, ie. you still need an 'audience' willing to 'buy into it' or 'go along with it'. Responses from Jane Rendell & Christopher Baugh were also though-provoking, and raised questions about a new definition of 'architecture'.

After 2 hours of exhausting notetaking I needed a break, and got to the Czech Bridge just in time for the start of Christina Bosse's hour-long public 'situation' and to see what was going to happen in the place of 500 people. The bridge had been closed to traffic and it appeared that she had managed to get some chairs - after a slow start people began to congregate around these focal points, and individuals / groups of people subtly but gradually took over the bridge as a public space. Here is a link to an animation I produced as a web-based documentation experiment and as part of my learning process of flash.

The remainder of the evening was spent talking with Doina Petrescu, tuesday's keynote architecture speaker (and my Masters tutor), but I also managed to catch he Scenofest Fourth Act installation, where an interesting back street had been converted into a outdoor living room - but lacked any real invention beyond the use of furniture in an unlikely setting.